Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Paving Stones 041 — a paving stones surface for indie game studios: color, displacement, normal, roughness, ambient-occlusion, high resolution, ready.
Surface character: arches, fine and grey. Paving Stones 041 is a paving stones material captured for production rendering, with maps that behave the way your shader graph expects.
Maps are packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Paving Stones 041 holds up in hero shots and tiles cleanly for repeating surfaces.
1 file in the archive — ZIP.
Paving Stones 041 loads cleanly into 3ds Max, Unreal Engine, Maya, Unity and Cinema 4D. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Once purchased, Paving Stones 041 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban