Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Hi-res wall material — rough, weathered and chipped, mapped for tiling and engine-agnostic use.
Plastered Stone Wall brings a rough, weathered and chipped surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Maya.
All maps ship in JPG, PNG and EXR. The included channels are color, normal, roughness, displacement, AO, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: product visualisers can drop Plastered Stone Wall into their material library and continue working without a single rebake.
1 file in the archive — ZIP.
Compatible with Maya, Marmoset Toolbag, Cinema 4D, Blender and 3ds Max. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Once purchased, Plastered Stone Wall stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban