Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Bark 002 delivers color, displacement, normal, roughness, ambient-occlusion maps ready to drop into Unity or any modern renderer.
Surface character: bark, dark and smooth. Bark 002 is a bark material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Bark 002 holds up in hero shots and tiles cleanly for repeating surfaces.
1 file in the archive — ZIP.
Drop into Unity, Maya, Cinema 4D, Houdini and 3ds Max without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Bark 002 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors