Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Tile-ready yellow PBR set at high resolution. Ships with color, normal, roughness, displacement, AO for instant material setup.
Bi Stretch is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the yellow, fine character of real fabric surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, normal, roughness, displacement, AO channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Bi Stretch integrates without negotiation. ArchViz teams will recognise the workflow immediately.
1 file in the archive — ZIP.
Tested across 3ds Max, Houdini, Maya, Unity and Unreal Engine. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors