Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Brown Mud Rocks 01 — a terrain surface for VFX departments: color, normal, roughness, displacement, AO, high resolution, ready.
Brown Mud Rocks 01 brings a gravel, mud and moss surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Cinema 4D.
Maps are packaged across JPG, PNG and EXR. The set covers color, normal, roughness, displacement, AO channels — exactly what a metallic-roughness pipeline needs to render predictably.
Built for VFX departments who need a material to drop into a scene and stay there. Brown Mud Rocks 01 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Drop into Cinema 4D, Unreal Engine, 3ds Max, Unity and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Purchase grants you permanent access via your account. Combine Brown Mud Rocks 01 with any two other assets in the same checkout to trigger the bundle discount automatically.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban