Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Burned Ground 01: technical PBR material with documented channels for predictable shader behaviour.
Burned Ground 01 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the mud, burned character of real terrain surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, normal, roughness, displacement, AO channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Targeted at 3D artists who prefer accuracy over flair. Burned Ground 01 won't surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
1 file in the archive — ZIP.
Burned Ground 01 loads cleanly into Unreal Engine, Maya, Cinema 4D, 3ds Max and Unity. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban