Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Concrete 004: technical PBR material with documented channels for predictable shader behaviour.
Concrete 004 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the concrete, modern character of real concrete surfaces without forcing you to spend an evening rebaking maps.
All maps ship in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Concrete 004 integrates without negotiation. VFX departments will recognise the workflow immediately.
1 file in the archive — ZIP.
Tested across Houdini, Cinema 4D, Maya, Unreal Engine and Blender. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Purchase grants you permanent access via your account. Combine Concrete 004 with any two other assets in the same checkout to trigger the bundle discount automatically.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban