Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Tile-tested fence pack — fence, mesh and wire character with the maps your shader graph expects.
Fence 006 brings a fence, mesh and wire surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Houdini.
All maps ship in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, opacity, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Fence 006 into their material library and continue working without a single rebake.
1 file in the archive — ZIP.
Fence 006 loads cleanly into Houdini, 3ds Max, Marmoset Toolbag, Unreal Engine and Unity. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Purchase grants you permanent access via your account. Combine Fence 006 with any two other assets in the same checkout to trigger the bundle discount automatically.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban