Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
A clean gravel surface, captured and processed for direct integration into Maya.
Surface character: gravel, pebbles and rocks. Gravel 011 is a gravel material captured for production rendering, with maps that behave the way your shader graph expects.
Maps included: color, displacement, normal, roughness, ambient-occlusion. Format coverage: JPG, PNG and EXR. Files are prepared for close-up work and for background fill alike.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Gravel 011 integrates without negotiation. ArchViz teams will recognise the workflow immediately.
1 file in the archive — ZIP.
Compatible with Maya, Cinema 4D, Unreal Engine, Houdini and Blender. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Every purchase is final and lifetime. Gravel 011 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban