Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Gravel Concrete — a floor surface for motion designers: color, normal, roughness, displacement, AO, high resolution, ready.
Surface character: rough, uneven and stones. Gravel Concrete is a floor material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship in JPG, PNG and EXR. The included channels are color, normal, roughness, displacement, AO, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: motion designers can drop Gravel Concrete into their material library and continue working without a single rebake.
1 file in the archive — ZIP.
Tested across Cinema 4D, Unity, 3ds Max, Unreal Engine and Blender. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban