Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Ground 010: ready-to-use ground surface for product visualisers working in Marmoset Toolbag.
Ground 010 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the dirt, ground character of real ground surfaces without forcing you to spend an evening rebaking maps.
Maps are packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Ground 010 integrates without negotiation. Product visualisers will recognise the workflow immediately.
1 file in the archive — ZIP.
Tested across Marmoset Toolbag, Houdini, Unreal Engine, Unity and 3ds Max. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban