Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
A clean flat surface, captured and processed for direct integration into Maya.
Ground 016 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the flat, ground character of real ground surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Built for ArchViz teams who need a material to drop into a scene and stay there. Ground 016 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Ground 016 loads cleanly into Maya, Unreal Engine, Unity, 3ds Max and Cinema 4D. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Purchase grants you permanent access via your account. Combine Ground 016 with any two other assets in the same checkout to trigger the bundle discount automatically.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban