Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Tile-ready ground PBR set at high resolution. Ships with color, displacement, normal, roughness, ambient-occlusion for instant material setup.
Ground 022 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the ground, pebbles character of real ground surfaces without forcing you to spend an evening rebaking maps.
All maps ship in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Ground 022 integrates without negotiation. Indie game studios will recognise the workflow immediately.
1 file in the archive — ZIP.
Compatible with Blender, Unity, Marmoset Toolbag, Cinema 4D and Houdini. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Every purchase is final and lifetime. Ground 022 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban