Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Ice 003 — production-grade PBR material set with color, displacement, normal, roughness channels at high resolution.
Surface character: frozen, green and ice. Ice 003 is an ice material captured for production rendering, with maps that behave the way your shader graph expects.
Maps included: color, displacement, normal, roughness. Format coverage: JPG, PNG and EXR. Files are prepared for close-up work and for background fill alike.
Targeted at indie game studios who prefer accuracy over flair. Ice 003 won't surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
1 file in the archive — ZIP.
Drop into Unity, 3ds Max, Unreal Engine, Blender and Cinema 4D without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Ice 003 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban