Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Ready-for-Marmoset PBR set capturing beige character with full color, displacement, normal, roughness, ambient-occlusion coverage.
Leather 035 C brings a beige, leather and stitched surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Maya.
All maps ship in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Leather 035 C holds up in hero shots and tiles cleanly for repeating surfaces.
1 file in the archive — ZIP.
Tested across Maya, 3ds Max, Houdini, Marmoset Toolbag and Unity. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Purchase grants you permanent access via your account. Combine Leather 035 C with any two other assets in the same checkout to trigger the bundle discount automatically.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors