Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Tile-tested iron pack — iron, metal and scratched character with the maps your shader graph expects.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Metal 054 A ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness, metalness channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Targeted at indie game studios who prefer accuracy over flair. Metal 054 A won't surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
1 file in the archive — ZIP.
Drop into Unity, Maya, Houdini, 3ds Max and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Metal 054 An integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban