Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
A clean bark surface, captured and processed for direct integration into Unreal Engine.
Surface character: bark, tree bark and natural. Metasequoia Bark is a natural material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, normal, roughness, displacement, AO channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Suited for any pipeline that respects PBR conventions: motion designers can drop Metasequoia Bark into their material library and continue working without a single rebake.
1 file in the archive — ZIP.
Tested across Unreal Engine, 3ds Max, Cinema 4D, Maya and Blender. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Every purchase is final and lifetime. Metasequoia Bark integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors