Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Ready-for-Marmoset PBR set capturing bricks character with full color, displacement, normal, roughness, ambient-occlusion coverage.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Painted Plaster 007 ships ready for production use, not as a sample.
All maps ship in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Painted Plaster 007 into their material library and continue working without a single rebake.
1 file in the archive — ZIP.
Compatible with Blender, Maya, 3ds Max, Marmoset Toolbag and Unity. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Once purchased, Painted Plaster 007 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban