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Paper 003
$39.68
Ready-for-Marmoset PBR set capturing creased character with full color, displacement, normal, roughness coverage.
Description
Paper 003 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the creased, paper character of real paper surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at ArchViz teams who prefer accuracy over flair. Paper 003 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Compatible with Unreal Engine, Cinema 4D, Houdini, Maya and 3ds Max. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
