Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Paving Stones 115 B — a paving stones surface for ArchViz teams: color, displacement, normal, roughness, ambient-occlusion, high resolution, ready.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Paving Stones 115 B ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Built for ArchViz teams who need a material to drop into a scene and stay there. Paving Stones 115 B works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Paving Stones 115 B loads cleanly into Unity, Unreal Engine, 3ds Max, Maya and Cinema 4D. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Every purchase is final and lifetime. Paving Stones 115 B integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban