Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Drop-in PBR material: medieval, old and pavement. Channels included for indie game studios.
Paving Stones 148 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the medieval, old character of real paving stones surfaces without forcing you to spend an evening rebaking maps.
Maps included: color, displacement, normal, roughness, ambient-occlusion. Format coverage: JPG, PNG and EXR. Files are prepared for close-up work and for background fill alike.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Paving Stones 148 integrates without negotiation. Indie game studios will recognise the workflow immediately.
1 file in the archive — ZIP.
Drop into Maya, Marmoset Toolbag, Unity, 3ds Max and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban