Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Planks 018: ready-to-use planks surface for 3D artists working in 3ds Max.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Planks 018 ships ready for production use, not as a sample.
Maps are packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion, metalness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Planks 018 integrates without negotiation. 3D artists will recognise the workflow immediately.
1 file in the archive — ZIP.
Engine compatibility: 3ds Max, Cinema 4D, Blender, Houdini and Maya. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors