Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Tile-ready flat PBR set at high resolution. Ships with color, displacement, normal, roughness, ambient-occlusion for instant material setup.
Surface character: flat, grey and rock. Rock 021 is a rock material captured for production rendering, with maps that behave the way your shader graph expects.
Maps are packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.
Suited for any pipeline that respects PBR conventions: VFX departments can drop Rock 021 into their material library and continue working without a single rebake.
1 file in the archive — ZIP.
Tested across Marmoset Toolbag, 3ds Max, Houdini, Cinema 4D and Unreal Engine. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Every purchase is final and lifetime. Rock 021 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban