Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Rock Wall 06 — production-grade PBR material set with color, normal, roughness, displacement, AO channels at high resolution.
Rock Wall 06 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the rough, uneven character of real wall surfaces without forcing you to spend an evening rebaking maps.
Maps included: color, normal, roughness, displacement, AO. Format coverage: JPG, PNG and EXR. Files are prepared for close-up work and for background fill alike.
Built for indie game studios who need a material to drop into a scene and stay there. Rock Wall 06 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Engine compatibility: Marmoset Toolbag, Houdini, Blender, Maya and Unity. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Every purchase is final and lifetime. Rock Wall 06 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban