Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Rock Wall 15: tile-mapped wall material — rough, rocks and rock, high resolution, drop and render.
Surface character: rough, rocks and rock. Rock Wall 15 is a wall material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, normal, roughness, displacement, AO channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Built for 3D artists who need a material to drop into a scene and stay there. Rock Wall 15 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Rock Wall 15 loads cleanly into Houdini, 3ds Max, Maya, Unity and Cinema 4D. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban