Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Hi-res floor material — rubble, debris and concrete, mapped for tiling and engine-agnostic use.
Surface character: rubble, debris and concrete. Rubble is a floor material captured for production rendering, with maps that behave the way your shader graph expects.
Maps included: color, normal, roughness, displacement, AO. Format coverage: JPG, PNG and EXR. Files are prepared for close-up work and for background fill alike.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Rubble holds up in hero shots and tiles cleanly for repeating surfaces.
1 file in the archive — ZIP.
Compatible with Marmoset Toolbag, Unity, 3ds Max, Maya and Unreal Engine. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Once purchased, Rubble stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban