Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Tileable brown surface captured for production use, full PBR coverage at high resolution.
Rust 010 brings a brown, damaged and old surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Houdini.
Maps included: color, displacement, normal, roughness, ambient-occlusion. Format coverage: JPG, PNG and EXR. Files are prepared for close-up work and for background fill alike.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Rust 010 holds up in hero shots and tiles cleanly for repeating surfaces.
1 file in the archive — ZIP.
Engine compatibility: Houdini, Unity, Unreal Engine, Marmoset Toolbag and Cinema 4D. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Every purchase is final and lifetime. Rust 010 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban