Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Scratches 001 delivers color, normal, opacity maps ready to drop into Blender or any modern renderer.
Surface character: imperfections, scratched and scratches. Scratches 001 is a scratches material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, normal, opacity channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Built for VFX departments who need a material to drop into a scene and stay there. Scratches 001 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Scratches 001 loads cleanly into Blender, Houdini, 3ds Max, Maya and Unreal Engine. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Every purchase is final and lifetime. Scratches 001 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban