Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Sign 016 — a sign material pack with verified normal-map convention and tiling.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Sign 016 ships ready for production use, not as a sample.
All maps ship in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, opacity, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at product visualisers who prefer accuracy over flair. Sign 016 won't surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
1 file in the archive — ZIP.
Tested across Houdini, Unity, Unreal Engine, Cinema 4D and 3ds Max. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban