Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Production sign pack — covers color, displacement, normal, roughness, opacity, metalness at high resolution, no rebake needed.
Surface character: bone, bones and danger. Sign 022 is a sign material captured for production rendering, with maps that behave the way your shader graph expects.
Maps are packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, opacity, metalness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Targeted at 3D artists who prefer accuracy over flair. Sign 022 won't surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
1 file in the archive — ZIP.
Drop into Unreal Engine, Marmoset Toolbag, Maya, Unity and Cinema 4D without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Sign 022 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban