Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Stone Wall 02: technical PBR material with documented channels for predictable shader behaviour.
Surface character: cracked, damaged and weathered. Stone Wall 02 is a wall material captured for production rendering, with maps that behave the way your shader graph expects.
Maps are packaged across JPG, PNG and EXR. The set covers color, normal, roughness, displacement, AO channels — exactly what a metallic-roughness pipeline needs to render predictably.
Suited for any pipeline that respects PBR conventions: motion designers can drop Stone Wall 02 into their material library and continue working without a single rebake.
1 file in the archive — ZIP.
Tested across Blender, Cinema 4D, Marmoset Toolbag, Unity and Maya. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban