Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Tactile Paving 002 delivers color, displacement, normal, roughness maps ready to drop into Marmoset Toolbag or any modern renderer.
Surface character: blind, bright and city. Tactile Paving 002 is a tactile paving material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Targeted at VFX departments who prefer accuracy over flair. Tactile Paving 002 won't surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
1 file in the archive — ZIP.
Tactile Paving 002 loads cleanly into Marmoset Toolbag, 3ds Max, Unreal Engine, Houdini and Blender. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Purchase grants you permanent access via your account. Combine Tactile Paving 002 with any two other assets in the same checkout to trigger the bundle discount automatically.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban