Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Ready-for-Marmoset PBR set capturing green character with full color, displacement, normal, roughness coverage.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Tiles 053 ships ready for production use, not as a sample.
Maps are packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Tiles 053 integrates without negotiation. Indie game studios will recognise the workflow immediately.
1 file in the archive — ZIP.
Compatible with Houdini, Unreal Engine, Marmoset Toolbag, 3ds Max and Cinema 4D. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban