Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Hi-res tiles material — dirty, rough and square, mapped for tiling and engine-agnostic use.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Tiles 054 ships ready for production use, not as a sample.
Maps included: color, displacement, normal, roughness. Format coverage: JPG, PNG and EXR. Files are prepared for close-up work and for background fill alike.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Tiles 054 integrates without negotiation. Indie game studios will recognise the workflow immediately.
1 file in the archive — ZIP.
Tiles 054 loads cleanly into Houdini, Cinema 4D, Blender, Maya and Marmoset Toolbag. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Once purchased, Tiles 054 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban