Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
A clean clean surface, captured and processed for direct integration into Unreal Engine.
Tiles 100 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the clean, painted character of real tiles surfaces without forcing you to spend an evening rebaking maps.
Maps are packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Tiles 100 integrates without negotiation. 3D artists will recognise the workflow immediately.
1 file in the archive — ZIP.
Compatible with Unreal Engine, Cinema 4D, 3ds Max, Blender and Marmoset Toolbag. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Purchase grants you permanent access via your account. Combine Tiles 100 with any two other assets in the same checkout to trigger the bundle discount automatically.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban