Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Tiles 125 — a tiles surface for product visualisers: color, displacement, normal, roughness, ambient-occlusion, high resolution, ready.
Tiles 125 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the bathroom, penny character of real tiles surfaces without forcing you to spend an evening rebaking maps.
All maps ship in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: product visualisers can drop Tiles 125 into their material library and continue working without a single rebake.
1 file in the archive — ZIP.
Compatible with Maya, Unity, Houdini, Cinema 4D and 3ds Max. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban