Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Drop-in PBR material: brown and wicker. Channels included for VFX departments.
Surface character: brown and wicker. Wicker 011 B is a wicker material captured for production rendering, with maps that behave the way your shader graph expects.
Maps are packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, opacity, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.
Built for VFX departments who need a material to drop into a scene and stay there. Wicker 011 B works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Engine compatibility: Houdini, Maya, Marmoset Toolbag, Unreal Engine and Cinema 4D. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Once purchased, Wicker 011 B stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban