Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Hand-checked wood material — ships with the channels you need at high resolution.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Wood 003 ships ready for production use, not as a sample.
Maps are packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Wood 003 integrates without negotiation. Indie game studios will recognise the workflow immediately.
1 file in the archive — ZIP.
Engine compatibility: Unity, Houdini, Unreal Engine, Blender and Cinema 4D. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors