Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Tile-tested brown pack — brown, dark and wood character with the maps your shader graph expects.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Wood 085 A ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Targeted at VFX departments who prefer accuracy over flair. Wood 085 A won't surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
1 file in the archive — ZIP.
Engine compatibility: Cinema 4D, Marmoset Toolbag, Houdini, Maya and Unity. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Once purchased, Wood 085 A stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors