Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Production wood floor pack — covers color, displacement, normal, roughness, ambient-occlusion at high resolution, no rebake needed.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Wood Floor 060 ships ready for production use, not as a sample.
The pack is shipped in JPG, PNG and EXR. Color, displacement, normal, roughness, ambient-occlusion channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Wood Floor 060 integrates without negotiation. 3D artists will recognise the workflow immediately.
1 file in the archive — ZIP.
Drop into Maya, Blender, 3ds Max, Cinema 4D and Unity without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Wood Floor 060 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors