Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Metal Plates 001 — full PBR set with color, displacement, normal, roughness, metalness ready for hero-shot renders at high resolution.
Surface character: brushed, bumpy and metal. Metal Plates 001 is a metal plates material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness, metalness channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Built for ArchViz teams who need a material to drop into a scene and stay there. Metal Plates 001 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Metal Plates 001 loads cleanly into Maya, Houdini, Blender, Unreal Engine and Marmoset Toolbag. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban