Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
A clean leaves surface, captured and processed for direct integration into Unreal Engine.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Dry Decay Leaves ships ready for production use, not as a sample.
Maps included: color, normal, roughness, displacement, AO. Format coverage: JPG, PNG and EXR. Files are prepared for close-up work and for background fill alike.
Built for product visualisers who need a material to drop into a scene and stay there. Dry Decay Leaves works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Dry Decay Leaves loads cleanly into Unreal Engine, Marmoset Toolbag, Blender, Houdini and Maya. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban