Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Asphalt 015 — an asphalt material pack with verified normal-map convention and tiling.
Asphalt 015 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the asphalt, dark character of real asphalt surfaces without forcing you to spend an evening rebaking maps.
All maps ship in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at ArchViz teams who prefer accuracy over flair. Asphalt 015 won't surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
1 file in the archive — ZIP.
Tested across Unity, Blender, Maya, Marmoset Toolbag and 3ds Max. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Once purchased, Asphalt 015 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban