Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Tile-tested blue pack — blue, plastic and scratched character with the maps your shader graph expects.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Plastic 015 B ships ready for production use, not as a sample.
Maps are packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Plastic 015 B integrates without negotiation. ArchViz teams will recognise the workflow immediately.
1 file in the archive — ZIP.
Drop into Cinema 4D, Houdini, 3ds Max, Unity and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Purchase grants you permanent access via your account. Combine Plastic 015 B with any two other assets in the same checkout to trigger the bundle discount automatically.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban