Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
An asphalt, grey PBR pack tested for clean tiling and accurate shading in Cinema 4D.
Asphalt 030 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the asphalt, grey character of real asphalt surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Targeted at ArchViz teams who prefer accuracy over flair. Asphalt 030 won't surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
1 file in the archive — ZIP.
Compatible with Cinema 4D, 3ds Max, Unreal Engine, Marmoset Toolbag and Unity. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Every purchase is final and lifetime. Asphalt 030 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban