Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Tile-ready bark PBR set at high resolution. Ships with color, normal, roughness, displacement, AO for instant material setup.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Bark Brown 01 ships ready for production use, not as a sample.
Maps are packaged across JPG, PNG and EXR. The set covers color, normal, roughness, displacement, AO channels — exactly what a metallic-roughness pipeline needs to render predictably.
Targeted at indie game studios who prefer accuracy over flair. Bark Brown 01 won't surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
1 file in the archive — ZIP.
Compatible with 3ds Max, Unreal Engine, Maya, Cinema 4D and Marmoset Toolbag. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors