Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
An old, weathered PBR pack tested for clean tiling and accurate shading in Houdini.
Blue Plaster Weathered delivers a wall PBR set hand-checked before listing. Tiling is verified, normal-map direction is documented, and the channels are exported to one consistent standard.
All maps ship in JPG, PNG and EXR. The included channels are color, normal, roughness, displacement, AO, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Blue Plaster Weathered integrates without negotiation. ArchViz teams will recognise the workflow immediately.
1 file in the archive — ZIP.
Drop into Houdini, 3ds Max, Cinema 4D, Marmoset Toolbag and Maya without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Blue Plaster Weathered integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban