Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Carpet 016 delivers color, displacement, normal, roughness, ambient-occlusion maps ready to drop into Marmoset Toolbag or any modern renderer.
Carpet 016 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the beige, carpet character of real carpet surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Targeted at VFX departments who prefer accuracy over flair. Carpet 016 won't surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
1 file in the archive — ZIP.
Carpet 016 loads cleanly into Marmoset Toolbag, Houdini, Maya, Unity and Blender. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Every purchase is final and lifetime. Carpet 016 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors