Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Wood 054 — production-grade PBR material set with color, displacement, normal, roughness channels at high resolution.
Wood 054 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the fine, smooth character of real wood surfaces without forcing you to spend an evening rebaking maps.
All maps ship in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Wood 054 holds up in hero shots and tiles cleanly for repeating surfaces.
1 file in the archive — ZIP.
Drop into Cinema 4D, Marmoset Toolbag, Maya, Blender and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Purchase grants you permanent access via your account. Combine Wood 054 with any two other assets in the same checkout to trigger the bundle discount automatically.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors