Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
rough, even and climbing PBR material, packaged at high resolution with both normal-map flavours included.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Climbing Wall ships ready for production use, not as a sample.
Maps are packaged across JPG, PNG and EXR. The set covers color, normal, roughness, displacement, AO channels — exactly what a metallic-roughness pipeline needs to render predictably.
Built for VFX departments who need a material to drop into a scene and stay there. Climbing Wall works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Climbing Wall loads cleanly into Houdini, 3ds Max, Cinema 4D, Blender and Unity. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban